GameplayTag was used in the customization panel to determine which properties were displayed and there was a problem

Hi, I’m using GameplayTag to customize my properties palette. UE Version is 4.27.

For example, I have a tag called Spawn.Type.Square.

When I click on the checkbox for the “Square” TAB, it works and shows the “Squre” property

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And then I click on Spwn to remove this GameplayTag directly and it also works, hiding the “Square” property

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The problem is, when the Spawn.Type.Square label is clicked, click the Square label again (not directly click “Spawn” to close the entire label), then the “Square” property should be hidden directly, but it is not so Work

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Can You Help me ?

ShineAISystem2.rar (1.3 MB)