GameplayCameraSystem + Occlusion + Shadows

When I use the new Gameplay Camera System along with the occlusion material, the shadows disappear as soon as the occlusion kicks in.
Is there a way to keep the shadows visible even while the occlusion effect is active?


I want the shadows to stay. I know I could implement the occlusion effect outside of the camera system, but I’m specifically looking for a way to do it using the new system.

this can be done by material not camera system

yeah, i find no way it works as intended.


To “fix” it simply add the shadow pass node to your opacity and set the shadow to 1.

As said its not a Plugin fault per say. Its just the basic material is missing this function.