When i spawn a pawn with the gameplaycamera component and the spawn point is rotated the boom arm node in the CameraAsset always faces x forward and not the forward of the pawn and the controller.
Is there anyway to get the boom to respect the pawn forward
What do you mean “X Forward”? Do you mean world X? Because the X direction is the actor forward, or at least it should be or it’d get really confusing!
Or do you mean the Forward of the Spawn Point? Which SHOULD automatically change the spawning pawn Forward?
I’m using the GameplayCameras plugin. the GameplayCameraComponent is attached to my pawns root node. I’m not using the built in camera boom that exist in the actors heirachy. The boom is created in the CameraAsset via the BoomArm node.
I’m using the third person camera rig from this tutorial:
Don’t worry, I get the plugin use. But that shouldn’t matter here.
Is it possible that instead of -500 you’re using +500 for your distance?
Also can you make absolutely sure you did this part? Otherwise you’re getting a default cam which would always point down world X like you’re saying.
I was manually activating by calling ActivateForPlayerController in begin play as I don’t want to always activate it. But i changed it to auto activate and still same problem and double checked the offset numbers etc.
This plugin has too many quarks. Even if i rotate the camera with an offset node then all the other numbers have to be flipped. So confusing.
It’s all good though thanks for you help. I’m going back to regular cameras.