I’m attempting to setup a proximity based blending between two camera rig. There seems to be a node made exactly for that but I can’t seem to figure out how to use it.
So far I have :
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A float transmitted through VariableCollection that I successfully receive in my state tree CameraEvaluatorTask
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The same naming for both blendable parameters
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that’s it! i’m loosing my mind in all those suggested struct ref that lead nowhere in bp.