GameplayCamera and multiplayer issue when auto activating

I’m using the GameplayCamera plugin, started to learn and doing some logic with it and it looks great.

The problem is about the activation in a multiplayer environment:

When I start the game at first it looks fine for the first player (server) and the camera works as supposed, but as soon a client is load, the server camera snap to him, and if I add a second client, the camera snap to him instead.

Worth noting that for both the client their camera works fine.

I suppose the problem is due the camera “auto activate” for “player 0”, but if I at begin play activate the gameplay camera for player controller, every player get a camera but looks like “Set Control Rotation when View Target” doesn’t works, since every player doesn’t move according to the camera direction(If I press W the character goes forward the direction he first faced at spawn, and not to the direction the camera is facing).

Any idea? What am I missing?

How are you implementing the plugin? Usually there’s a component. Add that component to the character class.

Sure I added the GameplayCameraComponent to my character, then in the class setting I go for “auto activate” on “player 0”