I’m using the GameplayCamera plugin, started to learn and doing some logic with it and it looks great.
The problem is about the activation in a multiplayer environment:
When I start the game at first it looks fine for the first player (server) and the camera works as supposed, but as soon a client is load, the server camera snap to him, and if I add a second client, the camera snap to him instead.
Worth noting that for both the client their camera works fine.
I suppose the problem is due the camera “auto activate” for “player 0”, but if I at begin play activate the gameplay camera for player controller, every player get a camera but looks like “Set Control Rotation when View Target” doesn’t works, since every player doesn’t move according to the camera direction(If I press W the character goes forward the direction he first faced at spawn, and not to the direction the camera is facing).
Any idea? What am I missing?