Good evening,
Apparently the documentation for Gameplay Timers it outdated (Gameplay Timers in Unreal Engine | Unreal Engine 5.3 Documentation), in the “Timer Function Overloads”, there is a lot of outdated information, for instance, the FTimerDelegate class no longer has a CreateRaw_ThreeVars method
GetWorldTimerManager().SetTimer(
FTimerDelegate::CreateRaw_ThreeVars(&MyStaticFunc,
MyPassThruArg, MyOtherArg,
YesOneMoreArg), 5.0f, TRUE );
Shouldn’t this information be updated as soon as possible?