I’m trying to use EQS gameplay tag conditions versus some actors in my scene.
The actors in the scene have a variable of the type “Gameplay Tag Container” and contain various tags imported from a data table in the project settings.
My EQS check doesn’t pick up these tags.
I have noticed that IGameplayTags Interface needs to be added to the class defaults when querying using C++ but I cannot find that interface option when editing my class defaults of a blueprint actor or character etc.
The tag system would infinitely help modulate my AI and query system where units need to query based on the tags of TypeAttack or TypeDefensem, rather than hierarchical queries containing search for actors of each child class MeleeDefender, RangedDefender, Griffon Defender… although that seems where im heading if i can’t get this game play tag interface to work.