Im opening a new question because this matter needs more love than comments. You can see my older question at the link.
If you place a BP in level which has a gameplay tag varible inside it, it crashes/fatal error on launch. To reproduce:
- Open a clean project (I opened VR
Template UE 4.15.0) - Create a Data
Table>GamePlayTagTableRow. - Put random values. (In my case,
vrbound.gameplay, vrbound.stair,
vrbound.floor) - Go to Project
Settings>GameplayTags>GameplayTagTableList.
Add element and put your data table
there. - Create a blueprint actor. Create a
gameplay tag variable inside it. It
doesnt matter if you set any value to
it or not. - Drag that bp to level.
- Save all and package it for shipping
(In my case x64 Windows) - It will crash on launch.
Please let me know if you need anything else. Since gameplay tags is a big feature in 4.15, I assume that this will get fixed pretty soon. But question is, will it be on 4.15 hotfix or 4.16?