hello there im very new to unreal BP scripting and im trying to figure this problem out, from my understanding you need to add the gameplay tag inside a container variable inside of a blueprint, these tags can be accessed from anywhere but the tag container cannot without referencing the BP,
my first question is
How do i Reference tag container (blueprint 1 has container that has tag dashing, and in another bp i Reference that container to check if it has it then do action 1 or 2)
Question 2
i made a system to switch elements on button press 1 gives tag earth and removes other elements, and button 2 gives tag fire and removes other tags, but now i wanna reference that container in the animation blueprint to have different idle animations for each tag in that container, but when i reference it, it returns error “accessed none trying to read property” the animations work tho, but the error presists
your help and guidance would be extreemly valuable, thank you in advance!
BP Initialize is where you create a reference to your Character Class and its movement component.
On the Update Animation, after validating the character reference is set, you’d use the Character Ref to get the Actor Component then its current tag… set as needed.