Gameplay stutter only after compiling blueprints

I’m currently having an issue with a project build using UE5.03.

On opening the project and launching in VR the scene will run perfectly fine with no performance issues or stutter. This can be opened and closed any number of times and the performance will remain optimal.

However upon editing a blueprint (this can be any blueprint in the project) and compiling when launching in VR the project will have a constant stutter. This remains throughout and relaunching the play mode will continue the stutter.

If the project is fully closed and reopened the stutter will disappear while playing but again will stutter if any blueprint is edited or even a new one built.

This error also leads into when packaging the project. If the project is packaged while the play mode is stuttering then that will follow into the built version. However if the build is done upon reopening the project before editing a blueprint the stutter will not appear in the packaged version.

Has anyone had a similar issue or know of any possible causes?