Hey Unrealists!
I have already posted in the Job Board on Facebook, but let me do it here too to maximize my chances
I’m relatively a beginner in UE4, but I feel confident looking for a programmer position, as I learn new things very fast. What I’m comfortable with so far:
- Gameplay programming
- Replication
- AI (BT, EQS, AIPerception)
- UMG
- Very (very) simple materials and cascades
Of course I’m open to learn any other part of the engine, so it’d cause no problems to work on other topics. I have some years of modding behind me (iCore - Mod DB), so most of the game concepts are not new to me (JKA, CoD2, CoD4).
I’m generally working with blueprints, but I have C++ knowledge, so I could manage a part BP, part C++ project too.
I’m paying attention to both code transparency and effectiveness, I won’t bloat your Tick events if I can use dispatchers instead, won’t use 200 bindings on each widget, and won’t make graphs with 300 nodes of undocumented spaghetti code. I’m trying to stick to Allar’s Style Guide (GitHub - Allar/ue5-style-guide: An attempt to make Unreal Engine 4 projects more consistent) as much as I can.
I was also a full-time web developer for 3 years (so I can also help in the website, or in HTML if you’re using HTML widgets), and I’m just finishing up my second master’s degree. I’m also comfortable with CI/CD systems, Git, etc.
Since I have no professional experience on this field, I can do a remote trial period to (dis-)prove my abilities if needed.
Both remote and on-site works for me, I can move wherever you are placed (if outside the EU, I’d certainly need help in work visas, or whatever your country requires).
Start-ups and experienced studios are both welcome.
You can also contact me at kristof92@gmail.com
Thanks,
Kristóf Morva