Gameplay event send to actor not recieved

Im working on a knockback using the gameplay ability system. Im not 100% sure if this is how it should be done. The character swings its sword and the opposing player should be knocked back. The swordhit event gets called, but the knockback doesn’t. Any help is appreciated:)



Did you ever figure this out? I’m running into this too.

Apologies for the necro, but I had this issue and thought my solution might help some future soul in developer hell.

I had a related issue where I was trying to trigger a knockback GA from a recently spawned projectile. If the firing client had too high of a ping and was trying to do a Rocket Jump, the knockback GA would fail to trigger. I figured out it was because my firing GA was still active and my knockback GA was being blocked due to an Activation Blocked Tag that was still active on the firing GA.

I fixed the issue by removing the related Activation Blocked Tag from my knockback GA.

I was getting the following log error:
Ability could not be activated due to Blocking Tags or Missing Required Tags

You can get verbose Ability System Output logs with the command:

log LogAbilitySystem VeryVerbose

Reset back to default with:

log LogAbilitySystem Display

Good luck!