Project Title:
Panorama (Temp Codename)
Description:
The project thus far: (I’ll try to keep this TL;DR)…
There is a narrative, but for protection of the IP I won’t give out specifics. The Basics though, is that it’s based in Georgia, USA, in the 1930’s. You play as a black farmer who’s experimenting with the dark arts to make his life better, and heal his dying father, but not everything turns out as planned.
I have a demo level with art already built with a third person character movement system (Screen shots below). I’m working with two industry vets that are helping me with the narrative.
Style: Realism
Genre: Physiological Horror; Mystery. Narrative.
What games does it remind you of?: Alan Wake, Heavy Rain, The Suffering.
Includes:
- Historic backstories and lore.
- Advanced AI gameplay.
- Third Person.
- Current and next gen console support.
Team Name:
Studio237, LLC
Team Structure**:**
Joseph Caddell (Project Creator)
3D Generalist, Game Designer/Artist - 7+ years.
Notable Studios:
MPC
Method Studios
Digital Domain
Emily (Gisula)
Music Composer, Sound Designer.
Previous Work (A Small list of many…):
Assassin’s Creed
Homefront: The Revolution
Far Cry 4
Rainbow 6 Patriots
The Church in the Darkness
The Suffering
Snow White (Live action remake - unofficially announced))
Mouse Guard (Disney/Fox animated feature)
Jurassic World VR Expedition (Dave & Busters)
Outreach (Indie space narrative game)
Link to my personal portfolio: https://vertexhero.artstation.com/
Older website, but has more client work: http://www.vertexhero.com/client-work.html
Talent Required:
Gameplay Engineer
Concept Artist
Some experience would be ideal, but willing to check out all portfolios…
Website:
Contact:
E-mail: [EMAIL=“careers@stu237.com”]careers@stu237.com
Discord: Studio237#6595