I’m using Gameplay Effects from the Gameplay Ability System and for whatever reason they’re not granting tags to the actor’s Ability System Component.
Essentially, my ability is a super jump that, once activated, applies this Gameplay Effect with the tag “Combat.State.InAir”. The ability should not be able to be re-used until that tag is no longer on the user. However, the gameplay effect does not grant the tag.
My Gameplay Effect:
The Gameplay Ability (where it activates)
The character activating the ability (Sorry for the mess, a bit of debugging going on)
The “Still no tag!” print statement fires off every time I use the ability.