I am trying to figure out Gameplay Cues and encountering a confusing issue.
I have a brand new Gameplay Cue Notify with these prints:
If my gameplay cue is added to the player via gameplay effect, like so:
Then I get TWO “OnActive” printouts for every one “Removed” printout.
If my gameplay cue is added manually via gameplay ability blueprint:
Then I only get one call to OnActive, as expected:
Is there any way to explain this?