I am trying to figure out Gameplay Cues and encountering a confusing issue.
I have a brand new Gameplay Cue Notify with these prints:
If my gameplay cue is added to the player via gameplay effect, like so:
Then I get TWO “OnActive” printouts for every one “Removed” printout.
![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/6/0/f609f88ac9198834eff3b23b1fdc7ed03dd7ca67.png)
If my gameplay cue is added manually via gameplay ability blueprint:
Then I only get one call to OnActive, as expected:
Is there any way to explain this?