I have quite simple setup:
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Ability that applies GameplayEffect to owner and ends
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GameplayEffect has duration of 3s and GameplayCue tag
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GameplayCue has proper tag and overrides functions WhileActive and OnRemove
Observations:
Now when I play in Standalone, OnRemove is never called
When I play as Listen Server with two players, then OnRemove is correctly called on client, but not on host (regardless if which player uses the ability).
When I play as Client (2 clients with dedicated server) then on both clients it works as expected.
Question:
I’m completely lost, I would expect issues on client side, not on server side. I have read through this thread which indicates similar problems (but mostly on clients and seem to be different for different people and UE versions) with no clear solution. I even sub-classed GameplayCueNotifyActor with snipped from ezgoin’s last comment, with no effect.