[Gameplay Cameras] Aperture hard-capped at 1.0?

Hi everyone,

I’m using the new Gameplay Cameras system and trying to achieve an ultra-blurry background for a cinematic look. However, the Aperture (F-stop) seems to be hard-capped at 1.0. Values above 1.0 work perfectly, but any value below 1.0 (like 0.01) shows no visual difference in the viewport. For reference, doing this with the old system (classic Cine Camera Component) worked flawlessly without any limits.

my steup

  1. Sequence: Lens ParametersPost Process (Depth Blur Radius is active).
  2. Post Process Node: I also tried adjusting the Maximum Aperture (min F-stop) inside the Camera/Lens settings of the Post Process node itself. Even when tweaking it directly within the post-processing network, the lower values are completely ignored.
  3. Scalability: Post Processing is set to Epic/Cinematic.

anybody?

Hello @data_morphana ,

It seems that the Gameplay Cameras system is currently limited because it is still in an experimental phase. As a result, it is not possible to use values such as 0.01, as mentioned in the documentation.

As also mentioned in this post, the development of the system appears to have stalled, which is why it is still not fully developed.

As a recommendation, until Gameplay Cameras moves out of its experimental phase, it would be better to use the previous system you mentioned: the classic Cine Camera Component, as it is currently the most complete option for this type of setup.

Hope it helps!