Hello. I recently used the new gameplay camera system (using the game animation sample). But when I want to get the gameplay camera position and rotation, it doesn’t seems to work. The position is always where the position where it is in the viewport and rotation only the yaw, the character’s one. Is there a way to get the real pos and rot of the camera ?
Welcome @pastalapate,
Do you mean you want to get camera location and rotation in the world?
You can grab world location and rotation separate or transform and break it (or split the pins).
Yeah but these nodes don’t work and always returns the position of the skeletal mesh and only the yaw of it and not the actual pos of the camera