I don’t suppose anyone’s figured out how to create the Other variable type, like you see in DollyFraming node’s TargetLocation?
Digging around in the C++, it kinda looks like you just. Can’t? They didn’t bother exposing that variable type anywhere? Feels like the Camera asset is just missing a way of creating variables in whatever way that one requires?
(you can’t drag a pin off of it like other parameters, it’s this- you know, entirely different thing)
EDIT: And as always happens, 30 seconds after posting this I found it. Anyone else curious - that interface looks familiar because it’s an ASSET interface. You can also “Set Vector Variable” and such over in the CDE, and when you pull the UI for the ref up over there, it’s more obviously looking for an asset.
You need to make a Camera Variable Collection asset. Works a lot like an Material Parameter Collection. Once that’s up, poof, now that UI populates with that asset, click it, now you can choose the vector variable on it you want the panner to use.
EDIT2: How can I make sure this populates into Google, since I couldn’t find anything on this topic until I blessedly found this one at least, hrm. Adding more explanation, the variable reference seen in the Gameplay Camera System “Dolly Framing” node, for its Target Location, is not actually tied to variable definitions in the Camera Asset itself or the Camera Director Evaluator. It also has nothing to do with the rest of the Camera Rig Parameters that you set via Blueprint, typically off your Gameplay Camera Component. Rather, it’s the above.
EDIT3: Ok, yeah I’ve figured out how to drive this system now, aaaaand, yeah this ain’t ready I can’t recommend it. It’s fine for trivial use cases, but those use cases are like, already dead easy. It’s unfortunately just full of unresolvable issues. I can fix some of them by isolating the camera system in a separate object, but that breaks the other half of the logic hard coded to assume you’re running this in a component attached to your main character. Just gonna build my own camera system, heh. Maybe it’ll be good eventually! But I sorta can’t see how they’re gonna resolve this based on the initial assumptions made. At the very least, resolving all of this would take such a large, breaking change that I wouldn’t recommend working with it until they do that anyways, since you’d almost certainly have to throw your prior work out.