Gameplay Camera System issue : no "Rigs" button or window in Camera Asset Editor

Hi everybody,

I’m comparing options to setup a third person game with a fixed camera system.
I’m looking into Gameplay Camera System which seems really interesting but I have an issue right at the begining :

When I open the Camera Asset editor the “Rigs” button doesn’t show up, so I don’t have access to the “Rigs” window and I haven’t figured out why yet.

The addon is installed in UE 5.6 and i tried on several Third Person template new projects.

Anybody else had a similar problem ?
Thanks for any reply.

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yup im facing the same issue

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That sounds frustrating. This issue can happen if the plugin version isn’t fully compatible with UE 5.6 or if editor modules didn’t load properly. I faced a similar situation while supporting a dev setup for one of the clinics I handle, and re-enabling the plugin and restarting the editor helped trigger the missing UI elements.

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Looks like this is just outdated documentation - rigs are now separate assets (as per this blog post) so you no-longer edit them from inside the Camera Asset editor.

@tiborosta I think I have a solution for you :slight_smile:

So AFAIK with the update of UE 5.6 there was a small quality of life change with the Rigs in the Gameplay Camera System, those rigs would appear ONLY if they are referenced in the Evaluator you are using.

I’ll share examples to clarify what I mean:
So here you can see that even though I have a bunch of Rigs created, I create a new Camera Asset and the Rigs button is grayed out:


image
(You can see it states that ‘No related assets found’)

Now to simple fix that I need to add the Evaluated Class (as this is a Blueprint Director example):
image

Now you can see that the Rigs are discovered and they are a set of what is used in the evaluator:

If I were to go to the Blueprint logic and add another ‘Activate Camera Rig’ node, the new Rig would also be discovered:


Same logic applied to the newly added StateTree as Director, each ‘Activate Camera Rig’ Task that is used makes the Rig discovered in the Camera Asset:

Hope this clarifies it :slight_smile: