I’m trying to use the UE5.6.1 Gameplay Camera System for a JRPG I’m collaborating on. I’ve learned how to use StateTreeCameraDirector class and used the StatetTreeCameraDirector Schema; however, I’m struggling to get the camera rig behaviour I’m looking for. During TargetSelection I’d like for the Player camera to rotate around a Character. I noticed some Toolbox camera node called Spline Orbit, but I’m struggling to get it working. The rotation should happen with no Player input. I’m not entirely sure if Gameplay Camera Rigs can do this sort of thing, or if I’m looking in the wrong place
Any help is greatly appreciated
Thanks