Gameplay Camera "Event Run Camera Director" doesn't fire on switching possession to another pawn and returning possession to original pawn

Hey there!

I’ve activated a gameplay camera on a character pawn, then I switch to a vehicle pawn that has a standard camera on it. All behaves properly, but when I switch back to the original character pawn, the camera is at the root position, no camera rig behavior is running. I’ve looked at the camera debug stack, and the rig continues to run all the time.

However, what I have noticed, is that the tick event “Event Run Camera Director” is no longer firing, reactivating the gameplay camera also seems to have no effect.

Is there a way to get this event tick running again so the camera will be operational? Or is this a general bug with Gameplay Cameras?

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