Gameplay Camera Director doesn't let me add rigs

Hey there,

This is the first time I tried out Unreal’s Gameplay Camera System, but both third-party sources as well as Unreal’s own documentation show and old version of the plugin.(Gameplay Camera System Quick Start | Unreal Engine 5.6 Documentation | Epic Developer Community)
I figured I’d have to create a separate camera rig outside the director, but even then, the director seems to be missing the option to add them.
The new camera rig button on the top right corner is greyed out and says “no related assets found”.
I also tried the Camera Rig Proxy Redirect Table, but I guess that’s not it either (at least it didn’t work when I put in my rig and a camera rig proxy).
Drag-and-drop also doesn’t do anything.


Does anyone know how I can add rigs to the director now?

Thanks in advance! :slight_smile:

I have a similar issue. To compile the Camera Asset for “Camera Rigs Warning”, you should implement the Activate Camera Rigs node in the evaluator. But if you have multiple layers just like mine, I dont know what exact way to do it or a solution. The evaluator doesn’t see or activate proxies, so I cannot build or compile the CameraAsset. I know this is an EXPERIMENTAL plugin, but such issues came right after the 5.6 update, not even still working in the 5.6.1 hotfix.