Hello, I’m using the Gameplay Camera system, and I have trouble changing the transition behavior between rigs.
However I setup the transition, it seems I always have a position linear interpolation.
I would like to have an orbit like kind of interpolation where the camera rotates keeping its offset.
I tried many things, that were unsuccessful:
The Orbit Blend and a smooth blend node → still got linear blend. In the smooth blend I tried to increase the time to 25 seconds, but the transition is still around 1 second.
I tried to see if the other nodes ad any effect and even tried the “Pop Blend” which seems to be supposed to teleport the view
And still got a 1 sec linear transition
It just seems to be ignored
From what I understand this transition should be triggered any time I’m switching to that rig, right?
Is there something I’m doing wrong?
Also is there a debug view for the camera rigs transition?