i am using the gameplay camera and im loving it, but i am having an odd issue. in order to ADS whith my guns i attach 2 scene componets to my camera (in the heirarchy) they sit under the gaeplay camera but any and all movements like…Lag ahead of the camera? the weird thing is when using the normal camera system it works perfect. (all componets and camera are all set to post update work and has always worked fine, it is psecifically only when using the gameplay camera that the gun does not stay attached.
Here is a photo (i am using ik node to lerp to the positions
Also, incase anyone knows id love to findout how to just get the inital field of view variable or even the current one. ive only figured out how to set the field of view via blueprints but not read what it currently is.