Gameplay Actions plugin

Hello,

I’ve just released the Gameplay Actions plugin, a plugin for creating simple gameplay AI logic, that integrates with behavior trees.

It is a standalone system, but it is influenced by the Gameplay Ability System (it does not use it though).

The full source code of the plugin, along with a test project, is available on GitHub:

It is actually for UE4.27 only, the reason for this is explained in the readme of the project. I expect the upgrade to UE5 to be painless though, but I haven’t planned that.

The video linked below shows the test project in action: