Hello,
I’ve just released the Gameplay Actions plugin, a plugin for creating simple gameplay AI logic, that integrates with behavior trees.
It is a standalone system, but it is influenced by the Gameplay Ability System (it does not use it though).
The full source code of the plugin, along with a test project, is available on GitHub:
It is actually for UE4.27 only, the reason for this is explained in the readme of the project. I expect the upgrade to UE5 to be painless though, but I haven’t planned that.
The video linked below shows the test project in action: