Gameplay Ability -> Warning: Can't activate LocalOnly or LocalPredicted ability

I defined owner but that not solved problem.

after some research i added PossessedBy override so when pawn is possessed, actor info is refreshed



void ACharacterRoot::PossessedBy(AController * NewController)
{
    Super::PossessedBy(NewController);

    AbilitySystemComponentas->RefreshAbilityActorInfo();
}


and removed Set Owner node.

TBW thanx for your time

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