Gameplay Ability System with Game Features


My project is using Gameplay Ability System (GAS) for my character’s abilities and attributes (Health/Stamina/Currency/ect). I am very interested in the Game Features plugin that was recently added in UE, however I am having a lot of difficulty wrapping my head about combining the two systems. There doesn’t seem to be a lot of material of combining both of them, and the only resource I have is the “Valley of the Ancients” demo, but I cannot access the project due to hardware and file size limitations.

How would I be able to add abilities and attributes I have created using GAS to the Game Features plugin system? The abilities I created are currently using the input system in GAS but how do I set it up in game features?

I’d love any type of help from someone who has implemented both in a project or has knowledge on the workflow. A very simple case example would also be extremely helpful! Let me know if you need clarification on anything I asked here.