Hello, I was exploring GAS and hoping to use it into one of my projects. The problem I am facing is,
Do we always have to make as many Gameplay Effects for the many Gameplay Abilities?
Can we not have many gameplay abilities utilise 1 or 2 common game-effects, like damage_health and cooldown?
I am hoping to use the same Effect Classes but with different values across different abilities and heroes. Can I know how this is possible?
For example: I could have only 1 class each of GameplayEffect damage_health, damage_mana, damage_stamina, ability_cooldown etc. and 50+ ability classes can simply utilise these 5-6 effects. A fireball ability and poison can use BP_GE_damage_health, BP_GE_tick_health and BP_GE_cooldown effects, but with different attribute and timer values.
I think it is cumbersome and inefficient to create 3-4 gameplay effects for EVERY ability I make. If I make 50 abilities, I may have 150-200 Classes of Gameplay Effects alone!
Isn’t that ruining the fun of reusability in programming?
Please let me know how I can work with GAS and re-use Gameplay Effect Classes. Thanks in advance.