Gameplay ability system + move to root motion = character sliding

Hi, I started to use the gameplay ability system to drive actions my characters perform. One of those is a simple “move to” which uses UAbilityTask_ApplyRootMotionMoveToForce to instruct a character to move to a new location. Unfortunately, the movement results in the character sliding along the floor instead of triggering actual walking animation. Without using GAS, I can properly trigger movement animation using the standard “simple move to location” blueprint node. Does anyone know how to solve this issue?