Hello there,
I am using the Gameplay Ability System in our UE5 project and have run into a weird issue (maybe a bug?).
Every time I reopen the engine, one of my gameplay cue tags doesn’t fire any more.
If I delete it completely (from project settings) and recreate the tag without changing any logic it starts working again.
Anyone else experiencing this issue? Or maybe a hint what could be the solution?
Further details:
The gameplay effect that applies the cue tag is part of a gameplay feature plugin. But so is the gameplay cue that is triggered by the tag (even the same feature).
The gameplay effect is applied only the cue tag doesn’t trigger.
Curious if someone else is experiencing this
Greetings,
Markus
Bagpack Games