Hi,
Is there any chance that we could get to use the gameplay ability system as a blueprint version?
When I saw this in the documentation I was delighted that I dont have to reinvent the wheel and roll my own blueprint version of an ability system as UE already has one.
β¦ Only to see that its only available in C++
https://docs.unrealengine.com/en-US/β¦tem/index.html
So, if that could be made accessible for blueprinters, that would be awesome
What do you guys think?
Cheers,
Klaus