Gameplay ability system BPs


Is there any chance that we could get to use the gameplay ability system as a blueprint version?
When I saw this in the documentation I was delighted that I dont have to reinvent the wheel and roll my own blueprint version of an ability system as UE already has one. :slight_smile:
… Only to see that its only available in C++ :frowning:…tem/index.html

So, if that could be made accessible for blueprinters, that would be awesome :smiley:

What do you guys think?


1 Like

Yes please, a billion times yes.