I’ve been exploring the ability system recently and noticed some changes in UE5 that makes me believe it’s possible to do it entirely through Blueprints.
Pretty much everything seems available now, except that i cannot get AttributeSet and AttributeData to be accessible in my character.
Through the Ability System you can create create a child of the AttributeSet class, as well as a Attribute data table, but i cant figure out a way to “link” them, and make the attribute accessible when trying to get a value in the character.
Anyone figured it out ? is it even possible ?
if not, it seems like its the only missing step to get the whole system to work on blueprint, it would be a shame to need C++ just for this.