Gameplay Ability Root Motion Source Rubber Banding

I have a gameplay ability that uses Apply Root Motion Constant Force. It works fine in multiplayer with a dedicated server, but if the client’s framerate gets too low (around 40), the net correction kicks in and rubber bands the player. It effectively makes the ability unusable. I’ve messed with the character movement replication smoothing settings but nothing seems to help. Has anyone else encountered this or have any idea on how to fix it?

Here’s a video of it working fine connected to a dedicated server at high framerate and then rubber banding at a low framerate. The green/red capsules show the net correction.
https://www.youtube.com/watch?v=zKdYrc8VkfU

I’m using UE4.27