Gameplay Abilities - Target

Im using UE ability plugin. I spent several hours reading through source code, and i didnt found any function, which assign target to gameplay ability before ability start (ActivateAbility()). But there are source and target tags dropdown menus, and afaik they are for checking if ability can be activated based on source and target tags.

In every tutorial i checked are examples with only self gameplay ability (heal) which is pretty straighforward, but nowhere is how to set target… could someone help me how to / where to pass target to gameplay ability?

You have seen this post? The link to the GitHub source code is good as well.

hi, i cant believe that i did not seen that “targeting” before, at the bottom of tutorial page… Thanks :slight_smile: (i just read that tutorial 5x+)