Hi everyone. I’m trying to pause execution of a gameplay effect when a specified tag is added to ability system component.
I know that Tags only considered on first applications and not on periodic executions of effects. I thought that I might remove the gameplay effect with this tag. But I don’t know how to reapply it.
If you ever face with a similar problem please help me I made many setup until I hit this wall and I don’t wanna trash them because they’re working just as I expected.