currently I try to implement the GameplayAbilitySystem in my Network Game.
My Characters have a UAttributeSet, and in their f.e. a FGameplayAttributeData Health
The Execution of GameplayAbilities works for Networking, but not the replication of FGameplayAttributeData in UAttributeSet.
What I found online:
In general the wiki site seems wierd for me: Function implemented in .h file, no SetReplicated(true) in constructor, just a float replicated?
Is their any Example online for FGameplayAttributeData Replication or should I just create a Component to Wrap the Replication of Health?