gamepad right thumbstick axis inverted

so I have been trying to map out the settings so that I would be able to use a controller for my game.but I have been having trouble of making the right thumbstick so that it can make the character look around.it does work but its like inverted and I don’t know how to fix it. so I am hoping that someone here does. hope to hear from someone soon. :slight_smile:

Hello, Welcome to the Forums.

Do you know if you are using the new ‘Enhanced Input’ system, or the Legacy (Project Settings → Input) System?

i am using the enhanced input system and then I have tried a code that my teacher gave me but I did work but its inverted.example right is straight forward and left is down.

The First and Third Person template projects have implementations of Enhanced Input you could use for reference.

For inverting the axes - you could multiply the input by -1 in Blueprints, or use the ‘Negate’ modifier in your Enhanced Input Action:

oh i should have said this sooner but me and my group are using a top-down template that has been modified to use WASD instead of clicking with the mouse