Gamepad not working when playing outside of editor.

Hey all,

I am currently working on a game that relies on controller inputs. I am using the enhanced input action mappings and my character is controlled as expected when playtesting in the editor. When I package the project and try to play the executable, the controller input is not recognized at all (although i can still control the character with the keyboard and mouse controls). Anyone know what could be happening here? Is there any chance the legacy input mappings could be interfering with the enhanced input when running the executable?