Gamepad modifier

Can someone inform me how this is possible in UE4?

im not sure of the proper flow for blueprints but what im looking is simliar to hold R1/RT on a PS controller or xbox controller coupled with one of the four face buttons to do an special or access a power wheel etc i see in the input settings you can, but it only gives the option for shift,ctrl,Alt and CMD…my keyboard setup is taken care of but now im trying to add keyboard support for proper testing and this is where im stuck at…

hope that made sense lol Thanks in advance!

This is one of those things where apparently it’s easier to do in C++ than blueprint, I was looking to do a konami code kind of set-up but my dreams got shot down haha.

Anyway as it’s only a two button combo you want you’ll basically want it so when you press a button it’ll toggle a boolean to be true and then you’ll want to run a custom event (or function) which has a branch with an and gate going into it where it trys to detect either of your inputs.

Here’s a picture to help you out :slight_smile:
(By the way, use a custom Action Mapping input if you can, it’ll save you having like 4 button types going in so you support keyboards and gamepads)

ahhhhh nice ok seems legit :slight_smile: lol…yea i agree if this was C# i would of be A-ok im still a bit iffy on C++ syntax so right now i needed the BP way lol thanks man ill give this a try