Why doesn’t UE4 instead of drawing the dotted box around the button actually change the style of the button to hovered? It works fine with the mouse but gamepad/keyboard don’t work. I refuse to create arrays of buttons and run around manually setting style in blueprints. There must be a proper way to do this.
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Hard to believe this is still an issue, it’s been an issue since UMG came out.
Not a perfect solution but I solve it like this.
It’s a generic button class I created so I can get the focussed event but it will work however you are telling the button that it is in focus.
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UNREAL SHOULD PIN THIS ANWSER IN EVERY FORUM AND YOUTUBE TUTORIAL ABOUT GAMEPAD NAVIGATION! I looked for this solution in many different places and did not find anything clear. Thank you for your anwser!
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This is the correct answer.