Gamepad interaction with UMG

As many I’m having trouble binding gamepad controls to the UI. I have different types of inventory and different types of problems:

  1. Inventory slots enlarges when hovered over them but because of that keyboard focus skips the one beside it when focusing.
  2. After an item is used it is no longer clickable (or focusable) so when there are multiple not focusable slots in between it cant reach the next possible slot.

Can i change the key binds of next and previous in the navigation of UMG (rather than tab i want it go to the next one each time i move the gamepad left stick to right and vice versa)?
Is there a way to make this work?

(ps. i don’t have a c++ knowledge but if its the only way i can try)