As many I’m having trouble binding gamepad controls to the UI. I have different types of inventory and different types of problems:
- Inventory slots enlarges when hovered over them but because of that keyboard focus skips the one beside it when focusing.
- After an item is used it is no longer clickable (or focusable) so when there are multiple not focusable slots in between it cant reach the next possible slot.
Can i change the key binds of next and previous in the navigation of UMG (rather than tab i want it go to the next one each time i move the gamepad left stick to right and vice versa)?
Is there a way to make this work?
(ps. i don’t have a c++ knowledge but if its the only way i can try)