Gamepad Input not responding to Flip Flop

I have “ESC” as my keyboard for bringing up the Pause Menu in my game, which works perfectly fine with flip flop.

I hooked up the Xbox Controller’s special right for the same function, but I simply cannot exit the Pause Menu, I can enter but not exit. I can ‘flip’ in, but it won’t ‘flop’ out.

The gamepad works great with all the other inputs so far though, all the movement, aiming, shooting, etc so this seems odd.

Hey @Soaron!

Try on the “A” branch using “Set Input Mode UI Only” and then on the “B” branch use “Set Input Mode Game And UI”. Put these right after the flip flop.

Reason being is it might be unable to read the input because of the game being paused- not sure why but that is what I would try first.

Give that a try and let us know how it goes (or if it does anything at all)! :slight_smile:

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I tried that but it didn’t help much out. The good thing is that because I went looking further, I realized there was an option I was missing. “Execute when paused”. Turns out it was just another case of the missing checkbox.

Thank you for looking into it!!