Gamepad Input - Left Shoulder Broken

Please post a screenshot of the setup you’re using to call your button input. Also let us know here if you’re able to use the button without using the gamepad blueprint. You should be able to test easily by creating an actor blueprint and adding “Gamepad Left Shoulder” and “Print String” nodes. In the Class Defaults for the blueprint, you can set “Auto Receive Input” to Player0. Then, when you place an instance of the blueprint into the level, you should be able to press the shoulder button and see the Print String message.