Gamepad Input gone on Mac when converting from 4.26 to 4.27

I am having issues with Unreal picking up any gamepad input when converting a project from 4.26 to 4.27. I’ve tried two gamepads, an official xbox 360 controller and a third party gamecube controller. They both get picked up on this website just fine: https://gamepad-tester.com/

I should note, I am on a Mac (I know I know…). But just to be clear, I get perfect controller input on 4.26 but swapping the unreal version breaks it. The inputs are still there in the project settings, unreal just doesn’t recognize that I have a gamepad at all. It doesn’t work in editor or in a packaged game that comes from 4.27. Does anyone have any thoughts?

Hello,

This problem has persisted since Apple dropped support for 32-bit architecture. Unfortunately gamepads no longer work within Unreal Engine on macOS.

I hope that a solution is available one day soon.

Cheers.