Gamepad-Friendly UMG ~ Control Cursor with Gamepad Analog Stick! Easily Click Buttons!

Hey,

That was my next issue, I have been making some progress but so far all failures for setting up the fake cursor. I am currently trying to use a UMG cursor, but the only node available is the Set Position in Viewport and I am having trouble figuring out how to smooth the movement out. The cursor zips across the screen like crazy.

I was thinking of maybe setting points when the UMG is open and compare the position of the cursor with the point. If the cursor is in the position then check to see if the button was pressed, then call event?

Before I can test it out I will have to get the movement smoothed first. Any recommendation on the maths? Currently I am using get gamepad right thumbstick x and y axis, then multiplying it for the x and y position on the set position in viewport node.