This plugin now has a github repo so you can contribute!
If you just want download links see below!
**How It Started** Epic Developer Nick Darnell recently released a project where he demoed how a gamepad could easily be used with UMG! **UE4 Forum Link** https://forums.unrealengine.com/showthread.php?86880-Example-Virtual-Analog-Cursor-in-UMG-Slate-(Destiny-Style) This is a C++ project that can't be used by people without C++ being involved. **I've created a solution for all of you who are using BP-only projects!** This is also a great plugin for those of you with C++ projects who just want the bare-essentials that will allow a gamepad to be easily used with UMG. https://www.youtube.com/watch?v=35-D6ZZHedI
New Rama Plugin For You!
I’ve extracted the core of Nick’s project as a BP-only friendly plugin that you can use without needing any C++ at all!
My plugin will work with any BP-only project.
**Packaged Binaries For You!** I've provided packaged binaries for: 1. Developement ~ Win64 2. Shipping ~ Win32 Please note I cannot easily provide binaries for mac or linux, someone else will have to send me those and I can add it to my project.
4.16 + Github Repo
This file is too big for Epic Wiki so I had to host on my Media Fire account.
I am including the entire project that you see in the video, so you can jump right in and test with your gamepad immediately!
My project contains only the bare essentials that you need to get set up with Gamepad-friendly UMG!
Please note you can and should extract the plugin from the project and bring it over to your project, then you have to do the steps that I mention in the video to get rolling with gamepad-friendly UMG in your own project.