Hey ,
many thanks for the great plugin. I love it!
Though, I got one specific problem:
We have a UI where you can navigate the analog cursor and can click list items, representing normal keyboard bindings, to bind a new key.
I want to ignore all gamepad input for those bindings. The problem is the Gamepad_A button is recognized as LeftMouseButton to click widgets of course.
A similar task, I struggle with:
Our UI is able to switch displayed key icons, depending on the current input device: gamepad or keyboard/mouse.
Because of the fact, Gamepad_A is the same as LeftMouseButton, I had to exclude LeftMouseButton from that function for the time being, thus clicks on any UI widget won’t change the key icons.
But they shall change on Gamepad_A / LeftMouseButton again.
The question:
Is it possible to toggle what is returned from Gamepad_A with a boolean somehow?
Maybe in combination with the IsCursorOverInteractableWidget() function?