I have, or at least it seems to be working correctly.
Edit: sorry, I read it as compile. The plugin compiles correctly, but when packaging, it acts as if the plugin doesn’t exist and all related BP nodes are reported as missing in the output log
oh, and when I try to build solution in VS, I get this:
(projectname)\Plugins\GamepadUMGPlugin\Source\GamepadUMGPlugin\GamepadUMGPlugin.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = “Private/GamepadUMGPluginPrivatePCH.h”) from UE 4.21 onwards.
I don’t know much C++, but I think maybe it could be related to to why the plugin won’t package.