Gamepad face buttons not behaving like keyboard keys


I have assigned a jump action and a dash action.

I am having a problem when I try to dash jump with the gamepad. With the keyboard presses (“shift” for dash and “space” for jump) my character dashes and jumps, keeping velocity.

For some reason with the gamepad hitting dash (face button left) then jump (face button down) simply cancels each other out, my character stops dashing and doesn’t jump.

I have both inputs assigned to the same actions in the input under project settings. Both use the same blueprints, the keyboard inputs behave as expected while the gamepad does not.

Any thoughts why the gamepad does not behave like the keyboard?